Showing posts with label larp. Show all posts
Showing posts with label larp. Show all posts

Saturday, 25 June 2016

Advanced hip quiver

Serious archery, requires serious investment in equipment. If you are only trying it out, even a pair of old jeans can be converted easily.

I myself needed something better. Inspired by a hungarian horse archer master, I designed myself a new, high capacity hip quiver from proper leather.

 It works remarkably well and I am quite happy with the results. It can hold a large amount of larp arrows(currently loaded with 15 but there is room for more) which suits me perfectly. Loaded with normal arrows it could probably hold almost 100 max.


TOOLS & MATERIALS

Alas, making it won't be possible with just duct tape, good will and whatever you found in the attic. 
I used 4mm moderately hard leather and I recommend the same. Its expensive BUT if there is a leather workshop nearby you can buy leftovers and then combine them into big pieces like I did. 
You will also need something to cut the leather good, a simple home scissors will break/blunt itself, although you can, if you combine it with a sharp knife. Rivets or very strong thread is necessary too. Hole punchers for the leather - either hand punch or hammer punches, whatever you can find. I have a hand punch and I decided on rivets for extra durability.



KEY DESIGN POINTS

 The top of the quiver has to be wide. That's where the belt passes through and since its a wide connection, you don't have to tie it to your hip - it stays put while you move around.
The quiver itself must be flat, and roughly 60-70 sm long. Mine is 67sm long. You can make it as wide and with as many arrow slits as it fits you.


 Since the quiver is flat, the arrows have a hard time falling out. Its not impossible, but gravity alone is not enough. Here I am holding it upside down with no effect. Needs a good shake up for them to start dropping.
     



Friday, 5 February 2016

Premade larp bandages

In Larp, people die.

Except they usually don't want to, and sometimes only end up wounded.
Usually that means you need to take care of the wounds, bandage the guy and send him back to get killed properly this time.


 Naturally you need some bandages ready. And its best if they look the job. Here we discuss how to make quick simple ready to use bandages. All you need is long stripes of cloth and some bloody red paint.





After that you simply put some bloody stains on most of the cloth strip. These were made from an old T-shirt so, yeah you can recycle again.


They look quite well, and you can make them as big as you want. One thing to remember - leave about 20-30 from one end clean of blood stains. When you roll up your bandages you will start from the stained end first, and wrap them in the clean end - thus they will look fresh when you pull them out from the medicine bag.

Sunday, 21 September 2014

Setting up a common armoury or newbie stash or however you call it.

At a certain point, I should say above a certain number of people - a larp group grows beyond the point where you know everybody and can pay attention to everybody. There would also be a sort of population boom - the bigger it is, the more folks will start coming.

Now what I'm going to argue about is the benefits of setting up a common armory with spare kits for the new guys. Lets be reasonable most of them start with nothing. You don't want folks with jeans and T-shirts and we've grown beyond the point where everybody is everyone's friend who'd teach him how to craft his stuff. Not to mention there are a lot more new guys so time and money and effort becomes an issue. A lot of groups have loaner kits - just a sword and(maybe) a tabard or tunic. I'll argue about taking this a bit further. Let's talk about setting a common armory.

  And by Armory, I don't mean just clothes and some weapons - I mean everything! Weapons, clothes, armor, shields and basic equipment. Here in Sofia, I keep the main common armory and it occupies much of the attic. Yes yes, the person dealing with it will need space. He will also need some help, at least in the start - be it with extra hands or money or old equipment nobody needs(for now). 

What are the cons? Well, its time consuming and definitely a resource drain. Often the task is not appreciated by others as well. Keep in mind to always remind people that you are not a charity or a given benefit.


What are the benefits now? They come three-fold.

1st - much less immersion breaking jeans and T-shirts in games.Even new guys will be able to blend in easily and play without gear related limitations from the start.
2nd - the above mentioned fact will keep a lot of people in the hobby, that would otherwise just give up and go before they pick up the basics. By allowing them to try out stuff for free - they can decide exactly what they want to play and how to equip themselves.
3rd The extra gear does not have to be newbie only. For example the tolkien game from the previous post.
By providing equipment from the common armoury - I made sure that the Gondorian tower guard actually looked like god damn Tower Guard from Minas Tirith.

Our orcs(plenty of first timers among them) looked like proper orcs! Yes I used up a lot of scrap leather and canvas and bones but its ok.

If necessary I could have equipped a few more gents. The point is that the spare kit does not have to be junk. It can be good quality stuff that can be used by game organizers when they need to give a faction the look that it requires so that they are believable.

One thing I don't advice is giving away consumable items arrows - arrows are lost way too easy by inexperienced archers.


Monday, 16 June 2014

First time organiser

Yep, I lost my game master virginity. For the first time I organized an event mostly by myself.

1 day gig, about 60 participants in total. Lord of the Rings related battle game, depicting the battle on the Fields of Celebrant.





The game also had two distinctive features - first time we got proper artillery - namely a small balistae and headcam footage.




Anyway, few tips I can give, based on my experience.

1 - always have backups for important roles. The great khan of the easterlings disappeared without warning. That gave me quite the problems.

2- Don't expect people to read up on what they are supposed to do. You will have to explain the same stuff 3-4 times. Its best to have some printed lore lists for the job.

3- Have plan C for logistics just in case.

4- Actual terrain preparation involving proper wooden barricades is not so hard - especially if you are in a forest and finding fallen trees is easy. Its much better than "pretend its a stone wall fishing cord".


Somehow the game went well. Could be better of course. Definitely got some experience for later.

Thursday, 6 June 2013

Heavy fighting

People tend to clasify larp combat with many terms. At the other end of the ultra light boffers and lightest touch things however, we find the more...physical aspect of things.

A yellow armband rule as we state it, means that between themselves - two armband players are allowed tougher combat - grappling, good force swings etc. Things that are not allowed otherwise. The armband itself signifies NOT your willingness to dish out damage - but rather that you are ready and willing to accept it. It used to be done via mutual agreement and consent between 2 players, normally in a duel. The armband rule allows folks to do it in a big open battle without first asking if the other guy is ok with it.


Here's some local examples. Mind you that's not theatrical fighting the way the germans like to do it.



General advice I'd say is - don't try this. It will take a good time of training before you can do it safely. If you are willing though, adopt things at a slow pace and train, train, train....

Wednesday, 5 June 2013

Inventory system

When you only carry you single sword or spear or whatever, things are rather easy. However having a good inventory system is not a bad idea once you get enough....um inventory to carry around.


Its not just about having scabbards and quivers and pouches and bags...its about placing them all in a way that makes it easy to carry. A lot of people ignore this and then suffer from their mistake. Truth to be said first you DO need to figure out what you'd be bringing to the fun or to the fight...and then figure out how exactly to carry it. Still, it needs to be done.

By all means if you can carry around  2 PKMs and a dozen kalashnikovs like this gentleman, be my guest.




Things to consider.

1. Weapons.
2. Armor
3. Extra gear.

To elaborate.

How many and what kind of weapons do you bring? How easy to reach you want them?

2. What armor do you bring? How heavy it is and how will it fit with the weapons?

3. What extra gear you bring? Water skin? Pouch? Coin purse? A bag for food and other things? When you put everything at once its one hell of a puzzle.

Always keep in mind that there is a limit on how much you can carry. Its not just about comfort - you only have 2 arms after all - unless you've learned how to hold a sword with your toes,  extra weapons won't help you.

After you've picked the gear for your current task. Its time to pack up. Useful thing to have is at least 2 spare belts. You can't have everything resting on one.

Now let's give an example.

On this photo I have a shield on my back, a coin purse, a sword, quiver and bow all set in a way that leaves my hands free.



When deciding how to carry - the heaviest and most cumbersome item was the shield so it went to the back. Quiver went to my right hip and sword to the left one. The bow is held in a hip holster like this one.







 So much for point 1 - weapons.
Now I can march around all day. There is nothing to hold in my hands (like a spear or a shield) and everything is situated in a fairly stable manner. I don't have to worry about dropping anything. 


Why is the armor relevant though?
Well due to the armor, I can't try things like stuffing a knife in my boot and my pockets are hard to reach and thus not suitable for game relevant items(still good for keeping my keys).

So when it comes to part 3 Extra gear - I have to get a coin purse, preferably that and a pouch to carry things that I will have to use often.


 I can even take on a few more items. There are options too - drop the shield and the quiver can go to the back, leaving my left hip free to take, say a full stack of throwing axes? Or the bag with the food? Or something else? How about a mace strapped next to the quiver? Decisions decisions...

Tuesday, 12 February 2013

How to make a larp boffer meat cleaver.

In the previous blog post about improvised weapons, I showed a farming sickle. All that is well and good, but what other things come to mind in terms of everyday tools and items used as weapons? Let's see, lumberjack axe, blacksmith hammer, hunting bow, peasant pitchforks and flails...and a butcher's cleaver.

Its hard to argue with a 150kg butcher with a 2 foot long cleaver in one hand and a meat hook in the other. Or an equally big cook whom you've caught in his beloved kitchen while storming the castle so he naturally reaches for the first familiar choppy thing nearby...People don't generally keep swords and other stuff in the kitchen. No need - its a veritable arsenal already.




So - butcher's meat cleaver. What do we need? Eh not much really - same as usual.


First we cut the necessary length for the core then we make the handle.

The grip is similar to the one on the sickle, with the added exception - hemp string for looks.

After that the blade - which should be multi-layered.

To improve the looks - I added cardboard to the sides of it. Normally that hardens the blade, but in this case we are talking about a short weapon that's going to lack kinetic energy anyway, so we go for the looks.


 Finally - top layer of tape and we are done. We got a larp boffer meat cleaver.





Wednesday, 6 February 2013

On roleplay, an interview that could be good for new players.

This came by from the folks at http://larpcraft.com




Overall a decent story that is good for explaining larp to new players or simply people interested in it. Go watch it. There is some good info on roleplay and its importance for a good game.

Sunday, 23 December 2012

Interlude 4 - The Larp playing cards deck

Promotion is one of the things larping has always needed. Only recently several people from our larp organisation finished our first major merchandise project, namely a deck of cards with ourselves on it.
 It was for "internal" use only but still, pretty good initiative. I learned about it halfway through it and was quite surprised so I ordered myself 1 deck (the other one is for a friend).


 Fun fact, I even found myself in it. Well I'm not the Ace of Spades....

                                           But there is always next year for that right folks?
 Here is the full set for those interested to see it. A couple of guys from the serbian Green Banner are also presented. All in all I quite like the selection.  




Monday, 26 November 2012

Interlude 3 - 2012 - the funny side.

Year is almost over and no events are planned in LARP Bulgaria until next spring. And so let us reflect on this year's adventures.

Note - this post will get expanded gradually as I sift through the photo galleries and archives.


 All in all it was a decent year. I'd say the one disappointment was the big game in July but otherwise it was ok. New people join up, old guys come back, some quit some wonder - the usual gig.

 We strengthened our ties with the serbian larpers and its a pretty accurate guess to say they'll be regular visitors to our games from now on. Now to lure in the croatians...

Friday, 16 November 2012

Assassination weapons in LARP - the Gom jabbar poison ring.

Oh yes, assassination is a big thing in LARP, nothing gets the game running as a good old backstabbing so to speak. Being an assassin in larp is always fun if you are proficient in well, being a dick. It is also, not very easy as one would make it out to be. See, assassination requires not just getting close, doing the kill but getting out too. Those are not so easy to accomplish as people think. For example dressing like that will give you praise for a good costume...
But you will never ever have a chance to get to your target. That's real life for you - people don't forget you or your face if you hide in a haystack for a few seconds. Same theme as with ninjas...you know they did not dress in black and jump around a lot in real life...but thats why they were effective. No, you need to look unassuming. That also means no fancy stuff like spring loaded hidden blades.
Yeah, I know its cool and so on, but even if you somehow resist showing off before the game, you can use it only once...after that people WILL know you have one, and you can't exactly change how your bracer looks all the time(though it IS possible)

No...you need a weapon that is easier to hide better than the hidden blade. Yes, pun intended. A boot knife or one hidden in your sleeve is better, except that most of the time it won't escape a half decent search attempt.

Now, I devised first as concept and soon as real practice, a series of cheap, disposable and rather useful assassination weapons. Bear in mind on the word assassination weapons - they will be useless in actual combat.

First one depends on one thing really - the availability and use of poison in your game.

Ever read (or watched) Dune? Then you must be familiar with the Gom Jabbar - the poison needle ring from it. This is my variation. Its very simple, cheap, effective and disposable. Just approach someone, gently wrap your arm around his shoulders while pricking his neck and whispering "Poison" to his ear and you are done. You can hide the ring in a second, or just throw it away - its  something small enough that won't be found immediately or at all. 



But how its made?

Tools needed are two pairs of small pliers and a pair of scissors.

Material - plastic bottle, cheapest trift store 10 for a buck plastic and brass crap rings. Just make sure its from those that can be expanded or tightened with ease. Optional - aluminium foil.

First make cut and sharpen some "needles" from the plastic bottles. Yeah - don't be afraid to make a sharp point - the target must feel the pin prick after all and its nothing serious, its not as if its capable of penetrating skin. If you want you can wrap it in foil or paint it in some colour. I'd say sickly green on the tip will do nice.
 Then use the pliers to open the ring you've chosen to work with. They are soft enough(being brass mostly) to be opened by hand, but you still need the pliers to close em tightly after that.
 Then fit the "needle" between the two sides, and simply close the ring again. Tighten it good or the needle might fall off. A drop of superglue should help too, I simply don't have any at the moment.
 Finally its done - You have your own needle ring that you can use immediately. Takes less than a minute to make one.

Here's the full collection I made today. 

Sunday, 11 November 2012

On armour - the european 4 in 1 chainmail weave

In your quest to get affordable and decent homemade larp armour, after producing chainmail rings you will inevitably encounter this - the european 4 in 1 weave. Its the most widespread weave as far as chainmail is concerned and not without reason. Basically everything is made from 4in1: coifs, bracers, hauberks, battle bikini, decorations, well you name it!. 4 in 1 is simple and once you learn that you got the basic know how on making something bigger.

European 4 in 1 is basically rows of links, going opposite ways that are interwoven in one another. Once you get the hang of that basic bit you won't be making mistakes when weaving it.


There are two basic ways of weaving 4in1.

First is to do it ring by ring. Thus its impossible to make a mistake but since only a maximum of two people can work on one piece, its a bit time consuming.



The second is to weave small pieces or strips and then combine them together. Like this for example


 
 

Well adjust this for size depending on the project - when making a hauberk for example, I work with strips that are 1 meter long. The advantages are that you can have a dozen people working on the same project, producing parts of it that are later put together. Literally anyone who can hold pliers can help. There is however room for mistake here, so not everyone can close the seams later on. Once you catch on the basics of 4in1 you can do the more exotic bits like expanding it, contracting it and so on that you will need to learn to make full suits of maille.


Saturday, 20 October 2012

Interlude 2 - The cake

Oh I will probably burn in a suitably comfy hell for this...eventually. So, our clan leader has birthday today and as a loyal minion I decided to make him the most awesome larp cake ever made(tm). After many days and nights spent in my secret moonbase workshop I finally finished my project.


BUDGET: 300 gazilion mexican pesos, equal to over 9000 bulgarian leva or about 15 bucks for the cake, chocolate sweets and oreos.

MATERIALS: Cake, Oreos, chocolate sweets, toothpicks.

TOOLS: At least one working hand with a thumb and one more finger(rest are optional).


Clearly this dramatic cake diorama is unworthy of our glorious leader but I hope that he will find it his heart to accept the gesture, especially since there are Oreos in there. Seriously - Oreos!


So that no one mistakes it for something done in 10 minutes with stuff I bought from the supermarket, instead of secret cooking techniques passed on in my family for generations, I even included a label clearly saying
Larp Cake "EPIC" 9002 levs.


Still, maybe I should wear a helmet tonight, just in case Varg tries to kill me with a spoon. 


Oh yeah, there is a moral to the story too - never taking larping so seriously that you can't make or take a joke about it. 


Friday, 19 October 2012

How to make a basic larp boffer spear

Spears, halberds, poleaxes, and so on, are a bit more specific to make than one handed weapons obviously. Main issue is getting a good core for the job. When talking spears there are several types and sizes, that have different approach for them.

 First are short one handed spears.


A short spear would not be much different from the javelins - in fact if you only follow the same guide but make it a bit bigger (f25 core and say 1.2-3sm size) and you will get a nice dual purpose weapon - stabbing spear that you can also throw when needed.


Next are full sized fighting spears - you can use those with either 1 hand or 2 hands but they are usually not suitable for throwing. This guide is about them.


Finally you got pikes - 3 meters+. Pikes are a dedicated formation weapon, making them would be a problematic, let alone finding enough people for a pikemen square. Never encountered it so I got nothing to say about pikes.





So how would you got about making your basic simple spear? First of all materials needed.

BUDGET: around 20$ - the large pipe is a bit expensive.

MATERIALS

Core is an F32 polypropilene pipe, a piece of foam, tapes and some wood textured wall paper to decorate the spear shaft.

Note. The problem with polypropilene for long weapons, is that the longer the core, the more wobbly it becomes, effectively giving the so called spaghetti spear effect. The simplest way to counter that is to use a thicker pipe for a longer weapon and it works to a point. For weapons up to 1 meter something - f20 and f25 pipes are ok, for up to 1.5 meters f 32 is ok, but for bigger, its not enough and the f40 diameter pipe is I'd say a bit too big. The wobbling in spears and polearms can be solved by inserting something else inside the core - basically that's why I postponed making the spear guide, I was looking for something suitable. Alas I found nothing so far so i'll show it in the polearm guides later on.

Tools are the usual for every larp weapon.

A spear is actually remarkably easy to make, finding a suitable core is harder.


First thing to do would be to prepare the spear shaft. The core is 2 meters long and a suitable piece of wallpaper is cut for it.



And then wrapped around....After all it should look like a spear right?

 Here's the shaft in full size. Can't take photos of it elsewhere - its too long.
 The rear end I covered in tape. Some folks might turn it into a spike and thus make both ends of the spear useable, I'll pass on that for now.


Next thing to do is the spear head. NOTE  This is a SPEAR - not a polearm, not a naginata - a SPEAR. Its meant for stabbing only, not cutting and slashing, so don't try to wallop the other guy over the head ok? 

Now that we got that bit out of the way, back to the spearhead. Obviously, since you will be stabbing all the time, not occasionally as with swords, the head needs to be reinforced. You can't get away with something the size and thickness of a sword blade&tip.


 Thus the spearhead will be thicker and with a fortified tip - I got 3 layers of foam on it, and then the final one giving it the pointed shape.
 After the foam layers are placed on, the final two pieces are cut to give it a pointed edge. Not too much since constant use will flatten it anyway, just enough to make it look decent.
 With the spearhead finished you only need to cover it in tape and its done.
There is you basic spear in full size.